Subsumption Architecture

Subsumption Architecture is a concept conceived by robotics in the 1980s.

Until then, we had gathered and processed the information on robot sensors at one place to make actions. Subsumption Architecture made it possible to arrange each function in parallel, and to make actions gathering the information on each function.

However, because the body was confused by a lot of actions, the function was made a hierarchical structure, and the upper layer was made to suppress the behavior of the lower layer. This structure was invented by Rodney Brooks in 1985. However, in the Artificial Intelligence of the game character, this is used in a more generalized form. *


■References (Books, papers, Web articles, etc.)
Flesh and Machines: How Robots Will Change Us  Rodney Allen Brooks  Vintage; Reprint edition (February 4, 2003)
Rodney Brooks  http://people.csail.mit.edu/brooks/
人工知能のための哲学塾』  第一章・第二節 キャラクターの人工知能の最新モデル  三宅 陽一郎 二〇一六年 


*: For example, "organisms go straight in the direction of the smell of food first." But it is necessary for them to "bypass if there is a hole." At this time, Subsumption Architecture is given the authority of the upper layer to control the lower layer, which suppresses the action of "going straight" and prioritizes the action of "bypassing."


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References list of "AI meets Philosophy: how to design the Game AI"