The References list of “AI meets Philosophy: how to design the Game AI”

◎This is a listing of Reference "AI meets Philosophy: how to design the Game AI(Youichiro Miyake)"by Chapter.

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References list by Chapter

How to make Character AI
Why is ‘unconsciousness’ necessary for the success of intelligence?

How is artificial intelligence made in the first place?
What is Agent Architecture?

What is Subsumption Architecture?
How does Character AI recognize the surroundings while moving around?

How are character’s motions such as moving and attacking quickly created?
Humans learn from experiences. Then, what about artificial intelligence?


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