AI with Physicality

Both in robotics and in game character production, the body knowledge, or the intelligence rooted in an organism-specific body, has come into the range, because of the request from AI that possesses a body. *

But intelligence is no monolithic. It is some combinations of intelligence rooted in the body, and intelligence that gradually becomes free from the body.


■References (Books, papers, Web articles, etc.)
人工知能のための哲学塾』 第五夜 メルロ=ポンティと知覚論 三宅 陽一郎 BNN新社二〇一六年 AI最前線の現場から【スクウェア・エニックス】 キャラクターの身体を作る 三宅陽一郎 二〇一六 https://thinkit.co.jp/article/10015


*: How AI can incorporate the simple fact that "organisms know the world surrounding it through physical motions (or through movements)" is a tough challenge. Techniques such as "Motion planning" and "Affordance" are still only a fragment of algorithms. However, if AI comes to decide its actions, as it recognizes its body and the movement subjectively and comprehensively, that is an AI with physicality.


★If you interested in this text, please have the following ebook at hand. For that, Click on the URL below.

https://society-zero.com/icardbook/010/index.html

★This article is a piece of "knowledge card" that makes up iCardbook, IAI meets Philosophy: how to design the Game AI (Yoichiro Miyake).

 

iCardbook, a card-type specialized book that organizes “Knowledge Cards” is a new form of book in the smartphone age.

■iCardbook Benefits:Good value for reading
・you can read it quickly in your pocket of time, e.g. commuting
・You can immediately understand the "drawing " in the author's head
・Amazon Prime members can read for free

◎About iCardbook(english)
https://society-zero.com/icard/icardbookenglish

◎About iCardbook(japanese)
https://society-zero.com/chienotane/archives/5067

References list of "AI meets Philosophy: how to design the Game AI"