Programming

Artificial Intelligence is created by programming.

This means that we give intelligence to machines that process computer information.

However, this approach is slightly different in a case of digital game AI. Firstly, we create a world in a computer, and then create intelligence in that world. This requires the ability to design and program software that could easily achieve complex structures, in addition to the knowledge of AI.

Although AI can be algorithmically unique, it is known to have several patterns as software designs.


■References (Books, papers, Web articles, etc.)
人工知能の作り方』  三宅 陽一郎 二〇一六年
Builderscon 2016 講演資料 「人工知能によってプログラムを有機化する」(前篇) 三宅陽一郎 二〇一六年 https://www.slideshare.net/youichiromiyake/builderscon-2016-69784983
Builderscon 2016 講演資料 「人工知能によってプログラムを有機化する」(後篇) 三宅陽一郎 二〇一六年 https://www.slideshare.net/youichiromiyake/builderscon-2016-69785059


★If you interested in this text, please have the following ebook at hand. For that, Click on the URL below.

https://society-zero.com/icardbook/010/index.html

★This article is a piece of "knowledge card" that makes up iCardbook, IAI meets Philosophy: how to design the Game AI (Yoichiro Miyake).

 

iCardbook, a card-type specialized book that organizes “Knowledge Cards” is a new form of book in the smartphone age.

■iCardbook Benefits:Good value for reading
・you can read it quickly in your pocket of time, e.g. commuting
・You can immediately understand the "drawing " in the author's head
・Amazon Prime members can read for free

◎About iCardbook(english)
https://society-zero.com/icard/icardbookenglish

◎About iCardbook(japanese)
https://society-zero.com/chienotane/archives/5067

References list of "AI meets Philosophy: how to design the Game AI"