The Structure of AI (2)

The next step is to interpret information, that is, to build a world centered on itself by abstracting information.

In this process, information is turned into symbols, and the expression layer of the world is created with the symbols.

For example, whether the enemy is now close or far away from it, whether they are heading towards or away from it, or whether they are a threat or not. Then it makes decisions. This whole structure of AI is called Agent Architecture. It acts as the boundary that divide consciousness and unconsciousness.

■References (Books, papers, Web articles, etc.)
人工知能のための哲学塾』 第三夜 デカルトと機械論  三宅 陽一郎 二〇一六年
「ディジタルゲームにおける人工知能技術の応用の現在」 『人工知能』 Vol.30No.1(2015年1月)  三宅 陽一郎

★If you interested in this text, please have the following ebook at hand. For that, Click on the URL below.

★This article is a piece of "knowledge card" that makes up iCardbook, IAI meets Philosophy: how to design the Game AI (Yoichiro Miyake).


iCardbook, a card-type specialized book that organizes “Knowledge Cards” is a new form of book in the smartphone age.

■iCardbook Benefits:Good value for reading
・you can read it quickly in your pocket of time, e.g. commuting
・You can immediately understand the "drawing " in the author's head
・Amazon Prime members can read for free

◎About iCardbook(english)

◎About iCardbook(japanese)

References list of "AI meets Philosophy: how to design the Game AI"