Game Character AI

The engineering (programming) framework for creating AI for game characters is based on "Agent Architecture."

The aims are to integrate Functional Circle into Agent Architecture, and to give game characters the subjective world. Integrating subjectivity and objectivity, and giving the uniqueness of the body to information flow, gives AI more biological attributes.


■References (Books, papers, Web articles, etc.)
人工知能のための哲学塾』 第二夜 ユクスキュルと環世界  三宅 陽一郎 二〇一六年
「デジタルゲームのための人工知能の基礎理論」 三宅 陽一郎 日本バーチャルリアリティ学会誌 、VOL.18 NO.3、二〇一三年 http://journal.vrsj.org/18-3/s28-33.pdf
「改めて知りたい、人工知能とは何か?:新刊『人工知能のための哲学塾』第零夜(前編)」 三宅陽一郎 二〇一六年 https://www.fuze.dj/2016/09/ai-philosophy1.html
「人工知能は身体を欲している?:新刊「人工知能のための哲学塾」第零夜(中編)」三宅 陽一郎 二〇一六年 http://www.gizmodo.jp/2016/08/ai_philosophy2.html


★If you interested in this text, please have the following ebook at hand. For that, Click on the URL below.

https://society-zero.com/icardbook/010/index.html

★This article is a piece of "knowledge card" that makes up iCardbook, IAI meets Philosophy: how to design the Game AI (Yoichiro Miyake).

 

iCardbook, a card-type specialized book that organizes “Knowledge Cards” is a new form of book in the smartphone age.

■iCardbook Benefits:Good value for reading
・you can read it quickly in your pocket of time, e.g. commuting
・You can immediately understand the "drawing " in the author's head
・Amazon Prime members can read for free

◎About iCardbook(english)
https://society-zero.com/icard/icardbookenglish

◎About iCardbook(japanese)
https://society-zero.com/chienotane/archives/5067

References list of "AI meets Philosophy: how to design the Game AI"