Expansion of KR (knowledge representation)

KR (knowledge representation) is information for thinking. However, in the future, artificial intelligence will be utilized to embed the information necessary to develop other mental activities in the world surrounding it.

For example, it is necessary to give the world information that assumes various internal activities, such as "places that are scary for no apparent reason" and "a place where you can feel safe.". By doing this, KR is no longer KR, but it becomes a vessel to accept arrows of intentionality that intelligence has toward all the worlds.

■References (Books, papers, Web articles, etc.)
人工知能のための哲学塾』  第一夜 フッサールの現象学 三宅 陽一郎 二〇一六年
「ゲーム、人工知能、環世界 考える存在から経験の総体へ、AIのための現象学的転回」 三宅 陽一郎 『現代思想』 2015年12月号 特集=人工知能 青土社 二〇一五年  https://www.amazon.co.jp/dp/4791713095
人工知能のための哲学塾 第一夜「フッサールの現象学」 資料https://www.slideshare.net/youichiromiyake/ss-53507300

★If you interested in this text, please have the following ebook at hand. For that, Click on the URL below.


★This article is a piece of "knowledge card" that makes up iCardbook, IAI meets Philosophy: how to design the Game AI (Yoichiro Miyake).


iCardbook, a card-type specialized book that organizes “Knowledge Cards” is a new form of book in the smartphone age.

■iCardbook Benefits:Good value for reading
・you can read it quickly in your pocket of time, e.g. commuting
・You can immediately understand the "drawing " in the author's head
・Amazon Prime members can read for free

◎About iCardbook(english)

◎About iCardbook(japanese)

References list of "AI meets Philosophy: how to design the Game AI"