Character AI and Unconsciousness

The Western traditional view of intelligence assumes conscious intelligence, e.g. reasoning and prediction, while in order to build AI for game characters with physical bodies thanks to 3D technology, first we need to build unconscious intelligence that interprets the world surrounding it, e.g. the intelligence with the ability to think where it can walk or what it can grasp. Only then can we build conscious intelligence.


■References (Books, papers, Web articles, etc.)
「意味の深みへ 一九八三年~一九八五年」 (『井筒俊彦全集』 第八巻所収)   井筒 俊彦 一九八五年


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References list of "AI meets Philosophy: how to design the Game AI"