Environment Recognition Ability and Planning Ability

Even the simplest character model has one "territory", so it is necessary for it to take actions with environmental awareness and judgment. For example, if an enemy invades the territory, it should attack the invader.

Recently, they have acquired the ability to recognize the environment by roaming the entire map freely, as well as the intelligence to make plans over time.

The basis for creating game Character AI is to combine the architecture of AI and "Umwelt (Environment World)", which is the intelligence model that every creature has.

There are two major ways of thinking in order to tie Character AI and "Umwelt (Environment World) together.


■References (Books, papers, Web articles, etc.)
感情-人を動かしている適応プログラム』  戸田 正直、高田 洋一郎 一九九二年
デジタルゲームの教科書』 第二十三章 デジタルゲームAI  三宅 陽一郎 二〇一〇年
AI最前線の現場から【スクウェア・エニックス】デジタルゲームのための人工知能入門 三宅陽一郎 二〇一六年 https://thinkit.co.jp/article/10010
「改めて知りたい、人工知能とは何か?:新刊『人工知能のための哲学塾』第零夜(前編)」 三宅陽一郎 二〇一六年 https://www.fuze.dj/2016/09/ai-philosophy1.html
人工知能のための哲学塾 第二夜「ユクスキュルと環世界」 講演資料  三宅 陽一郎 二〇一五年 https://www.slideshare.net/youichiromiyake/ss-55700355


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References list of "AI meets Philosophy: how to design the Game AI"