The Challenge to Movements

Robots move within the constraints of the real world, and game characters move in the virtual world. It's the world of the game, but that does not mean that there are no rules. Game characters collide with objects, and physical simulation is also running. It is such movement within the constraints that makes the movements themselves more realistic.

But here, there is a restriction of movement possibility according to the environment and the physical characteristic. The constraints are immediately understood by intelligence and tied to the actions of intelligence.

For example, if there is a cliff, an animal knows how far the distance should be so that it can jump over it, and it instantly understands the possibility of grabbing a branch and jumping to the other side of the cliff. This is advanced intelligence that animals have acquired.

It is very difficult for artificial intelligence to acquire this ability. Therefore, AI needs to gain the ability to generate the motion and to predict how it will be deployed in the environment.


■References (Books, papers, Web articles, etc.)
AI最前線の現場から【スクウェア・エニックス】 キャラクターの身体を作る 三宅陽一郎 二〇一六  https://thinkit.co.jp/article/10015


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References list of "AI meets Philosophy: how to design the Game AI"