Agent architecture has various intelligence modules (pa…
タグ: 三宅 陽一郎
Substance and Information
If you think about an intelligence you will notice, in …
Affordance and Games
Let me explain an example of affordance in a game chara…
Actions of Characters
Artificial Intelligence of the game character is create…
Game Character AI
The engineering (programming) framework for creating AI…
Programming
Artificial Intelligence is created by programming. This…
AI with Physicality
Both in robotics and in game character production, the …
Funktionskreise (Functional Circuit)
The circular system formed by “Carrier of a feature” an…
Co-ordination
One of the main concepts in Bernstein’s theories is co-…
Motion Perception and Game Characters
There are two types of game characters with bodies: the…