Agent Architecture is a "Modular design" (a design that combines elements), and you can create a variety of AI by customizing the contents of each module. This is an extremely mechanical, constructional, and elemental approach. *
Intelligence is driven by a mechanism in which information flows between modules. In other words, information flow drives modules and connects the movements of modules.
■References (Books, papers, Web articles, etc.)
「デジタルゲームのための人工知能の基礎理論」 三宅 陽一郎 日本バーチャルリアリティ学会誌 、VOL.18 NO.3、二〇一三年 http://journal.vrsj.org/18-3/s28-33.pdf
「デジタルゲームにおける 人工知能のワークフローと導入フロー」 三宅 陽一郎 二〇一六年 http://www.slideshare.net/youichiromiyake/ss-60651730
「デジタルゲームにおける人工知能エンジン」 映像情報メディア学会 学会誌 2014年2月号 https://www.jstage.jst.go.jp/article/itej/68/2/68_125/_pdf
*: Modular design is a method that subdivides a system into small units called modules that can be independently created and used in different systems. This allows designs to be customized, upgraded and repaired for further use. A good example of modular design is LEGO plastic construction toys.
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★This article is a piece of "knowledge card" that makes up iCardbook, IAI meets Philosophy: how to design the Game AI (Yoichiro Miyake).
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■References list of "AI meets Philosophy: how to design the Game AI"