A game character is a character of an enemy or ally that appears in a game.
It can be a human figure or a monster. Since the late 90s, games became 3D and game characters acquired "bones." Mass-producing the motion data of how to move "bones" has made it possible for a game character to do various movements, for example, running, walking, swinging a sword, etc.
■References (Books, papers, Web articles, etc.)
「デジタルゲームのための人工知能の基礎理論」 三宅 陽一郎 日本バーチャルリアリティ学会誌 、VOL.18 NO.3、二〇一三年 http://journal.vrsj.org/18-3/s28-33.pdf
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★This article is a piece of "knowledge card" that makes up iCardbook, IAI meets Philosophy: how to design the Game AI (Yoichiro Miyake).
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■References list of "AI meets Philosophy: how to design the Game AI"