Objective Approaches and Scripted AI

One way to make game characters is to objectively observe an organism and to recreate the fact that the organism has its own intelligence. In other words, it uses Theory of Machine just like other types of engineering. *

Even today, these approaches are very effective in small-sized and medium-sized games.

These controls are called "scripted AI" because it uses script languages that are also used by game designers.


■References (Books, papers, Web articles, etc.)
AI for Game Developers: Creating Intelligent Behavior in Games  David M. Bourg,Glenn Seemann O'Reilly Media; 1 edition (August 2, 2004)
Programming Game AI by Example (Wordware Game Developers Library)   Mat Buckland Jones & Bartlett Learning; 1 edition (October 14, 2004)


*: Theory of Machine entails recreating the natures of organisms seen from the outside: for example, "Sea otters can crack shells with rocks", "Ants remember the road they once passed", etc.


★If you interested in this text, please have the following ebook at hand. For that, Click on the URL below.

https://society-zero.com/icardbook/010/index.html

★This article is a piece of "knowledge card" that makes up iCardbook, IAI meets Philosophy: how to design the Game AI (Yoichiro Miyake).

 

iCardbook, a card-type specialized book that organizes “Knowledge Cards” is a new form of book in the smartphone age.

■iCardbook Benefits:Good value for reading
・you can read it quickly in your pocket of time, e.g. commuting
・You can immediately understand the "drawing " in the author's head
・Amazon Prime members can read for free

◎About iCardbook(english)
https://society-zero.com/icard/icardbookenglish

◎About iCardbook(japanese)
https://society-zero.com/chienotane/archives/5067

References list of "AI meets Philosophy: how to design the Game AI"