Matter and Memory

著者: Henri Bergson
出版社: Martino Fine Books
ISBN : 9781891396779

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"Since the end of the last century," Walter Benjamin wrote, "philosophy has made a series of attempts to lay hold of the 'true' experience as opposed to the kind that manifests itself in the standardized, denatured life of the civilized masses. It is customary to classify these efforts under the heading of a philosophy of life. Towering above this literature is Henri Bergson's early monumental work, Matter and Memory."Along with Husserl's Ideas and Heidegger's Being and Time, Bergson's work represents one of the great twentieth-century investigations into perception and memory, movement and time, matter and mind. Arguably Bergson's most significant book, Matter and Memory is essential to an understanding of his philosophy and its legacy.This new edition includes an annotated bibliography prepared by Bruno Paradis.
 https://mitpress.mit.edu/books/matter-and-memory

Matter and Memory is one of the four main works by the French philosopher Henri Bergson (1859-1941). Its subtitle is "Essay on the relation of body and spirit", and the book presents an analysis of the classical philosophical problems concerning this relation. Within that framework the analysis of memory serves the purpose of clarifying the problem.
 https://www.amazon.com/dp/1891396773/sasazamani-22

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「テクストとは多次元の空間であって、そこではさまざまなエクリチュールが、結びつき、異議をとなえあい、そのどれもが起源となることはない。テクストとは、無数にある文化の中心からやって来た引用の織物である。」(ロラン・バルト「作者の死」『物語の構造分析』)


"The text is a multidimensional space, and there, the various Ekritule are connected and challenged, none of which originates. The text is a woven fabric of quotes that came from countless cultural centers."(Lauren Barth "Death of the Author" "Structural Analysis of the Story")



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The Inner Time of Organisms
  https://society-zero.com/icard/345123

■References list of AI meets Philosophy:how to design the Game AI

https://society-zero.com/icard/4350

How does Character AI recognize the surroundings while moving around?

  This is an introductory article on the Chapter 5 bibliography list.



この記事は「 AI meets Philosophy:how to design the Game AI(iCardbook)」の「参考文献」リストの一つです。
知識カード」を編成したカード型専門書、iCardbookはスマホ時代の、新しいホンの形です。

This article is one of the "References list" of "「 AI meets Philosophy:how to design the Game AI(iCardbook)」"

iCardbook, a card-type specialized book that organizes “Knowledge Cards” is a new form of book in the smartphone age.


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■References list of "AI meets Philosophy:how to design the Game AI"

https://society-zero.com/reference/010.html

■関連URL(Related URL)

Miyake Labo – ゲームAI開発者三宅陽一郎の非実在研究室 https://miyayou.com/

三宅 陽一郎 – AIandSociety Symposium http://www.aiandsociety.org/youichiromiyake-2/

[はじめに]『人工知能と人工知性』 – iCardbook|知の旅人に https://society-zero.com/icard/3335


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