KR (Knowledge Representation)

Organisms have bodies and intelligence in the real world. Game characters also have intelligence and bodies due to 3D technology in the game world. Intelligence of the game character is created by imitating human mind.

However, AI is not good at recognizing the world surrounding it directly. Thus, humans determine the form of knowledge about a subject on behalf of the AI and provide knowledge to AI as a surrogate for the AI recognition. This is called KR (Knowledge Representation). *


■References (Books, papers, Web articles, etc.)
人工知能の作り方』  三宅 陽一郎 二〇一六年 
「デジタルゲームのための人工知能の基礎理論」 三宅 陽一郎 日本バーチャルリアリティ学会誌 、VOL.18 NO.3、二〇一三年  http://journal.vrsj.org/18-3/s28-33.pdf


*: For example, for “apple(s)”, the relevant knowledge, such as “red”, “sweet”, “round”, “light”, “edible”, “white on the inside”, can be represented as data. Based on such data, AI recognizes “apple(s)”. This is the method of Knowledge Representation.


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★This article is a piece of "knowledge card" that makes up iCardbook, IAI meets Philosophy: how to design the Game AI (Yoichiro Miyake).

 

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References list of "AI meets Philosophy: how to design the Game AI"

  

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